Who Will Win the Race for Mobile Content?
The next big broadband frontier is clearly the mobile broadband market. The transformation of cell phones into complete consumer electronic devices, coupled with the rapid raise of high-speed wireless data networks, is opening up a wide array of new services that create value for consumers.
Globally, the mobile broadband market is already well advanced. Japan has about 89 million telephone subscribers, 77 million of which have data service accounts, and Europe is only slightly behind. North America, however, lags way behind, with only 12 percent of subscribers downloading content. And most of that is ring tones and simple graphics.
Despite its popularity overseas, the broadband market won’t really take off in North America until it offers more meaningful and valuable content for consumers. Getting weather reports and movie trailers on your mobile phones just doesn’t create that much value. And so far, accessing the Internet over today’s “smart” phones is an arduous task. There are too many clicks and too many screen formatting problems to make it a truly useful tool.
A Dark Horse
Who will leap to the forefront in the mobile broadband space?
At the moment, I don’t see any clear front runners. Most industry analysts expect Internet giants like Google, Yahoo and Microsoft or media giants like Disney, Fox and the other major TV outlets and movie studios to figure it out. However, I’m betting on a little known company called InfoSpace. Why? Because the big content providers are going in the wrong direction. They’re treating the mobile platform as a smaller version of the desktop platform, when that’s not what the market wants.
Mobile users don’t want a bunch of links, they want answers, and InfoSpace has just released a spate of products that provide them. These products instantly identify where the user is located (the real missing link in most competitive offerings) and give immediate access to extensive online directories. On another competitive front, InfoSpace’s acquisition of three mobile games companies -- Atlas Mobile, IOMO Limited and Elkware GmbH -- positions it a leader in the rapidly growing mobile games market.
While InfoSpace is relatively unknown to most consumers, it has a solid reputation in the search engine and mobile categories. It already provides services and content to every major carrier in the United States including T-Mobile, Cingular, Verizon, Alltell, Vodaphone, Orange, Telefonica and O2. If you have a cell phone, you probably already have access to InfoSpace’s content because it reaches 90 percent of U.S. mobile customers and provides over half of the content sold today in North America.
Local Searches Lead the Way
InfoSpace recently demonstrated its abilities in the mobile Web. Its mobile services platform is driving Cingular’s new and improved Media Net, which allows users to create a home page on their screen that offers up to 16 categories including weather, sports, financial information, entertainment news, world news and more. It’s intuitive and easy to use, and puts you just of a couple of clicks away from the information you need.
The mobile Internet is much more about local searches and local needs, regardless of whether you’re hanging out in your local neighborhood or find yourself in some other part of the country in unfamiliar turf. The big question is, “Who’s going to pay for the local information?” Nobody believes it can work like pay-per-click on the Internet. Instead, it’s much more likely that local search activities will be paid for by local companies who advertise their products, services or locations.
Enter InfoSpace’s “pay per call” model, which they will have up and running by the end of the year. While other companies like AOL, Google and Yahoo are still experimenting with this model, InfoSpace will eclipse all of them and offer an outstanding service.
InfoSpace is definitely a company worth watching. I believe it will eventually win the race and dominate the mobile content market, much like Yahoo, Google and MSN have come to dominate the desktop Internet market.